The Art of Maverick

A portal showcasing my artwork,sculpts and other stuff...

Saturday, July 6, 2013

Human Male Sculpt (Maya and Zbrush Pipeline)


  A human male sculpt I worked on for my portfolio. The base mesh was made in Maya, and further detailing done in Zbrush.I have also extracted the normal map already and finished with getting a low poly version of the model back to Maya.Still need to work on the texturing for this.




 




  UV Snapshot 

  Normal Map resolution-2k

 

Some WIP shots

 




















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